I had a pretty good time on Thursday playing a coop board game, Xenoshift, with Steph and Brian. The game was a bit longer than expected, and we won, which also wasn’t expected. The game design was a little sloppy as the order of operations wasn’t clear in many cases. There were also a few really confusing points around when certain cards could be played. We got overrun early on, but eventually got a good buffer built up for the later waves, which was completely necessary. The ramp up of difficulty was a little odd since turns 1, 4, and 7 were the hardest, with turns 3, 6, and 9 being the easiest. I still had a good time playing.
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