I had a pretty good time on Thursday playing a coop board game, Xenoshift, with Steph and Brian.  The game was a bit longer than expected, and we won, which also wasn’t expected.  The game design was a little sloppy as the order of operations wasn’t clear in many cases.  There were also a few really confusing points around when certain cards could be played.  We got overrun early on, but eventually got a good buffer built up for the later waves, which was completely necessary.  The ramp up of difficulty was a little odd since turns 1, 4, and 7 were the hardest, with turns 3, 6, and 9 being the easiest.  I still had a good time playing.