This was a pretty good game, but we didn’t really know what we were doing. That made some of our choices not ideal, and other choices simply stupid. I had a few instances where I was poised to do really really well, and the dice didn’t turn out as hoped. The first time I was about to take down the bad guy npc, to complete a mission and give me the regular goodies from defeating the bad guy, but the cop npc took him down before I could. I had done most of the damage and the other npc stole the kill. I’d love to play again, but with fewer people, a longer game, and now knowing what to do. Adam ended up winning, even though he rushed too much at the end and postponed the game about 4 turns.
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