This was a cute game, but the mechanics were too random for my liking. The random goals and random abilities made planning more than half a turn out very difficult. This is what is referred to as bad random; where the randomness determines what you do instead of determining the results of your actions. I don’t think I’ll be playing it again. The rules book was also very vague on many of the edge cases.
We played two games of it with Nick, Steph, Brian, and myself. Nick won the first game and I won the second.